1/28/2024 0 Comments Ready maker gameYou can either load existing JSON documents or choose a single.The goal is to allow anyone to preview items and render preview content. The preview tool takes a JSON document, finds and analyzes all assets referenced by it and assembles the 3D scene. Choose the number of documents to generate.json files into the /generated project folder. Generates the working JSON documents and exports them as. Dynamic variables use key names to replace text.You can add multiple variations, edit and delete them. Then continue to add more values to the same key or to other keys. “Add Trait ” to create a database entry.Data Included ( Type, Selected Asset, Value, Display Name, Visual Key, Include in Output, Backend Key, Weight, Rarity, Rarity Preset, Description Modifiers, Material Slot Name, Generate Random Number).Value: To add values to the new keys, select a desired key from the dropdown, then fill in the data.Keys: Create keys by entering one into the input field and hitting “Add”.The generator has two functions: (1) it helps create keys (traits) and values for those keys, (2) then uses those traits to generate a set number of working JSON files for later rendering. The editor lets you add, delete or edit up to 20 variations for a single trait. The description manager lets you edit descriptions assigned to traits and used with dynamic variables when generating metadata. This creates a list of current traits with existing and any missing data, including a preview of the UE object assigned to it. The edit data tool lets you edit trait values for one or many traits in a spreadsheet layout. The assignment block uses config files to allow users to assign UE assets to traits, a critical step in the pipeline process that connects user-generated assets with their referenced traits.The asset ingest block imports project 3D models and textures into Unreal Engine from a file directory. Creates, saves and displays sessions - a session is an individual project. The required first step of any new project. Modifier - other elements that manipulate the JSON documentĪnimation - root animations that move the entire generative scene (UE Type: Level Sequence Actor) Material - materials to be applied to 3D models (UE Type: Material Instances)īackground - materials to be applied to the background actor (UE Type: Material Instances) Setting defined via Movie Render Queue Pipeline Assets + JSON file Output Formats:Single PNG /JPEG still image, PNG/JPEG movie image sequence. This tool allows for large quantities of renders to be batched with an upper limit of 20k. It also generates your desired amount of JSON documents.
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